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Siggy.Works

SIGGY.WORKS

I draw. I code. I write.

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Articles

unity

+2

An Artist's Guide to C# in Unity3D: Classes

Dec 31, 2025

•

15 min read

An Artist's Guide to C# in Unity3D: Classes

This article is a bonus addition to my series for code-leaning artists who want to learn Unity 3D. In this article we learn about classes.

SIGGY *
SIGGY *

unity

+2

An Artist's Guide to C# in Unity3D: Functions and Methods

Dec 31, 2025

•

9 min read

An Artist's Guide to C# in Unity3D: Functions and Methods

This article is part of an ongoing series for code-leaning artists who want to learn Unity 3D. In this article we learn about functions and methods.

SIGGY *
SIGGY *

unity

+2

An Artist's Guide to C# in Unity3D: Flow Control

Dec 31, 2025

•

14 min read

An Artist's Guide to C# in Unity3D: Flow Control

This article is part of an ongoing series for code-leaning artists who want to learn Unity 3D. In this article we learn about mechanisms for controlling the execution flow of your programs.

SIGGY *
SIGGY *

unity

+2

An Artist's Guide to C# in Unity3D: Collections

Dec 30, 2025

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12 min read

An Artist's Guide to C# in Unity3D: Collections

This article is part of an ongoing series for code-leaning artists who want to learn Unity 3D. In this article I introduce you to three useful collections types.

SIGGY *
SIGGY *

unity

+2

An Artist's Guide to C# in Unity3D: Operators

Dec 29, 2025

•

6 min read

An Artist's Guide to C# in Unity3D: Operators

This article is part of an ongoing series for code-leaning artists who want to learn Unity 3D. In this article I introduce you to operators and how to use them on different data types.

SIGGY *
SIGGY *

unity

+2

An Artist's Guide to C# in Unity3D: Common Data Types and Variables

Dec 29, 2025

•

6 min read

An Artist's Guide to C# in Unity3D: Common Data Types and Variables

This article is part of an ongoing series for code-leaning artists who want to learn Unity 3D. In this article I introduce you to some common data types in C# and how to use variables.

SIGGY *
SIGGY *
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Siggy's Notebook

I write mostly about creativity and coding—I’m still not sure if I’m an artist who writes code or a coder who makes art. This newsletter was created as a learning tool and an outlet for my thoughts and passions. Along with my small team, I explore artistic expressions through coding projects and record every step of my journey. I also write a lot about creativity and how to improve it.

© 2026 SIGGYWORKS.

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